{enter the matrix cheats}

Buy Enter The Matrix!

Cheat mode:

Enter the Hacking engine in the game. Enter CHEAT.EXE and the cheat menu will be unlocked. Enter one of the following codes to activate the corresponding effect.
Information in this section was contributed by Mmfly13 and Tomzilla3000.

Effect Code
Maximum firepower 0034AFFF
Unlimited ammunition 1DDF2556
Unlimited focus 69E5D9E4
Fast focus restore FFF0020A
Unlimited health 7F4DF451
Sparks' Construct in training mode 13D2C77F
Enemies cannot hear you 4516DF45
Enemies cannot see you* FFFFFFF1
Turbo mode FF00001A
Low gravity BB013FFF
Faster logos 7867F443
Taxi Driving 312MF451


* If this code is enabled at the start of the level after the helicopter Boss, the two men cannot see you and the gate will not open. You will not be able to complete the mission.
Information in this section was contributed by Exile.

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Hacking engine tools:

In Hacking engine (which is accessed from the title screen), there are a number of directories and tools that can be useful (such as spawning a weapon within The Matrix.).

Command Directory Effect
CLS A:\SYSTEM Clear the screen of text
DIR <location> A:\SYSTEM List files and folders
ECHO <text> A:\SYSTEM Display indicated text
EXIT A:\SYSTEM Exit Hacking engine
HELP <command> A:\SYSTEM Extended help for a command
LOGIN A:\SYSTEM Change drives
READ A:\SYSTEM Read *.txt files
REBOOT A:\SYSTEM Reboot system, remove unlocked commands
CHEAT <code> A:\TOOLS Cheat code entry command
VIBRATION <1-100> A:\TOOLS Test vibration feature
BEEP <1-8> A:\TOOLS Test beeps
DECODE <code> B:\TOOLS Decode hint
DROP <code> B:\TOOLS Weapon drop command
PLAY B:\TOOLS Play *.fmv files
TRACEKILL B:\TOOLS Kills traces
VIEW B:\TOOLS View *.img files
VIRTUAL B:\TOOLS Access virtual drive

Information in this section was contributed by xaff and Neurozys.

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Weapon drops:

Enter the following DROP commands to drop weapons at the indicated location.

Command Location
DROP PNSRZ10 North Concourse
DROP RKHMS10 Airport Tunnel
DROP JDZMT10 2nd Floor West (Chateau)
DROP ZKHBD10 Courtyard (Chateau)
DROP RHFTQ10 Skyscraper
DROP ZSZQH10 Warehouse (Chinatown)
DROP JDHQL10 Transformer Field (power plant)
DROP B1AXXF2 2nd Floor PO Boxes

Information in this section was contributed by xaff and Neurozys.

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Morpheus message:

In the Hacking engine, instead of using "GUEST", you can LOGIN as FREEMIND or COWBOYCURTIS. The system asks if you would like to hear a message from Morpheus. If you accept, it will tell you to press a number from 1 to 5. There are five messages to hear.
Information in this section was contributed by Neurozys Jackowicz and Cody Stines.

Wireless message:

Enter the following commands:
Information in this section was contributed by shakirasboy.

DIR LOGOS:
DIR V:
DIR RAM:
Passcode 8ram
3 digit code 942
DAIL.EXE
Passcode THISISNOTREAL
Passcode FROZENFISH

Swordfight:

To unlock the swordfight, follow these steps. Open the Hacking program from the main menu. Open a file that has the game completed. Note: You must have completed the game first in order for this cheat to work; and the game file you select at the Hacking menu must have the game completed. Type LOGIN and press Enter. Type GUEST and press Enter. Type DIR, then a space. DIR should now appear in your command list. Access the B Drive through the DIR command. Select TOOLS from the B Drive. It will be locked and will ask you for an access code. The access code consists of 1s and 0s. You must guess the access code, as it is different each time. It is only five digits long. Once you have access to the TOOLS on the B Drive, type all the .EXE files (without the .EXE after them). For example, type DECODE then a space. DECODE will now appear in the command list. Repeat this for all other .EXE files in the TOOLS folder in the B Drive. Now, access VIRTUAL on your command list. Type in FROZENFISH as the password. An authentication test will start. An image of a Chinese symbol will appear, but it will be scrambled. The image is broken into 9 squares, and each square will have five different choices. You must change all the pieces so that a complete image appears. You have a limited amount of time to do this. Once you guess a correct image, the timer will stop and you will be taken back to the hacking screen. Look at the top of the screen. If it says "Solution: Blue", then the line will be traced and you will have to enter TRACEKILL and then press enter as fast as possible or all progress will be lost. Once you enter TRACEKILL, you will have to start back at accessing VIRTUAL on your command list. However, if it says "Solution: Red", then you will hear a message from Neo and get access to the V Drive. Open the V Drive and get all the commands from the TOOLS folder on your command list. Open the ROOTSEARCH program. Now, open the ROOT folder in the B Drive and get the two commands there on your command list. Enter the MAIL command and type THISISNOTREAL as the password and type YES. You will get a list of phone numbers:

0019495550112
0017145550187
0012135550142
0013105550111
0019495550101

Select the DIAL command and dial 001949555010. You should get a message from Persephone. Next dial 0013105550111. You will get you a message from Trinity. She will give you a number. Select PORTKEY and enter the number. She will start to talk to you. Type NO to both questions and she will give you a program called CRACK on your command list. Open it, then type 8RAM. It should look like this: "CRACK 8RAM". You now have access to the RAM drive. Go to DIR on your command list and access the RAM drive. A list of folder names will appear. Open the TRINITY folder. Get the Training command on your DIR by typing TRAINING then a space. Go to your command list and select TRAINING. On you command list, a file called SWORD.DSK will come up. Select it. It has now uploaded the sword onto you character in the Matrix. Quit the hacking program and select "Save Progress". You can use the sword when you start that game file. It can be used in any stage, but will only a[[ear when fighting enemies by pressing Punch + Kick. You have to enter it again when you turn off the game. Go to the Hacking program, select that file again, select TRAINING, then SWORD.DSK.
Information in this section was contributed by ~ MÏK£ ~.

Note: The game must be completed first as both Niobe and Ghost in order to unlock the swordfight.

Information in this section was contributed by Jim Flenniken.

Click here to view both the red and blue Chinese character puzzle solutions.

Information in this section was contributed by -Jackal-.

If you complete the blue combination for the virtual command, it will hack your system. Once you complete the blue version, Neo says that if he can track you, so can they. A countdown from 1000 begins, and your command list freezes. The total countdown takes less than twenty seconds, and when it finishes, all of your commands are gone and you have to start again.

Information in this section was contributed by Jared Kerntke.

Once you unlock the sword, instead of pressing [Punch] + [Kick], press [Action] when approaching an enemy (as if you were going to disarm them). Instead of doing your disarm move, you will take out the sword and slice them up, killing them instantly.
Information in this section was contributed by Alex B..

Phone numbers:

001-949-555-0112
001-714-555-0187
001-213-555-0142
001-310-555-0111
001-949-555-0101

Additional options:

Go into the Hacking option and type DIR. This will bring up a list (System.exe, Tools.exe, etc.). Under system, login as GUEST. This will bring up the B directory. Go to tools under B's directory and it will ask for a five digit binary code. Note: This code is random each time. Enter the correct code (such as 11001 or 10011) to access more options such as "DECODE.EXE", "PLAY.EXE", and "VIEW.EXE".

Information in this section was contributed by XFTheReturn and gundam.

The list of possible binary codes is as follows:

Information in this section was contributed by AiryXL and sam mas.

00000
00001
00011
00111
01111
11111
10000
11000
11100
11110
11111
10101
01010
01000
00100
00010
01100
00110
01110

Hint: Finding cheat codes:

Every highway sign you see in The Matrix: Reloaded is a cheat for the game, Enter The Matrix.
Information in this section was contributed by Mike Kovach.

Hint: Cheat warning:

When using various cheats, including "Unlimited Focus", "Unlimited Health", "Unlimited Ammunition", and "Maximum Firepower", the game places a grenade or bomb immediately where you begin the level (only on some levels). It does not kill you, but will knock you for a loop. For example, on the "Agent On Board" level, you start out besides Axel. If one of those cheats are enabled, the bomb will blow up Axel and you will die, ending the game. You must play this level without cheats in order to complete it. The way to get away from the bomb is run before it explodes.

Information in this section was contributed by Kevin Lewallen.

Enabling cheats can also cause other undesirable effects in the game. For example, when fighting Agent on Board and trying to knock him off the plane, he will carry an MP5 instead of being unarmed.

Information in this section was contributed by MVPxNBA138315.

When using codes such as "Unlimited Health and "Unlimited Ammunition" on the Catching A Plane level, when the last intermission sequence is loading the game may exit.

Information in this section was contributed by wally_2.

Using the "Unlimited Ammunition" code on the Water Way level will prevent you from getting the flashlight.

Information in this section was contributed by barwhe.

Enabling too many codes in the Airport level may freeze the game at the end. When you get close to the end of the level, a loading screen will appear and turn black. You will have to reset the game to continue.

Information in this section was contributed by NICKDAWG.

Hint: Hack into The Matrix:

Once you have saved, you can select the Hacking option and begin to work on hacking into The Matrix itself. As the Matrix is quite simply a simulation, its rules are no different to a computer systems. This allows you to not only access all stored files, but you can change the physical laws of the system (as mentioned in the "cheat" descriptions) Laws like gravity can be bent, for a greater time/effect than the limited focusing alone. To take advantage of the Hack System's abilities, you will need to know exactly what to enter following the command prompt (default A Drive standard (A:\)): Enter DIR to display directory choices. You can simply type <name of executable>.EXE then press Enter. The executable will be opened. It is not the same with .TXT files, as you must type READ first before the text file selection is revealed in Command List. Simply type DIR then a space followed by B:\ for the contents of the B Drive to be revealed for selection, rather than typing individual filenames. After experiencing the rabbit hole for yourself, the "CHEAT.EXE" is invaluable for those with free minds looking to further enhance skills, and bend the rules of The Matrix. After opening the executable, you will be required to enter specific codes, which will directly alter rules of The Matrix, making it easier for you to utilize your ability to focus the mind, and other aspects. Use it wisely.

Information in this section was contributed by Morpheus.

For an easy way to unlock cheat mode, at title screen select "Hack". Press any key when instructed. Once the system has loaded, type DIR. You will eventually see various choices. One of these choices will be "TOOLS". Instead of typing it in, go all the way to the left where your options are "HELP and DIR". Click "DIR", then you will see the same choices on the screen above. Click on "TOOLS". From there you will see more choices "CHEAT.EXE" and so on. Click "CHEAT.EXE" and enter in any the codes.

Information in this section was contributed by townsonhome.

Hint: Easier VIEW and PLAY commands:

Type in the command (VIEW or PLAY) and press [Space]. Then [CTRL] and use the cursor keys to the parameters list on the "on-screen" keyboard at the bottom of the hacking page. Highlight the file you wish to play or view and press [CTRL] again. For some reason, entering the parameter on the keyboard (the normal one, not on-screen) does not do anything. It either says "Playing FMV.... done" or displays double blank lines for "VIEW". Obviously, the content must be found and unlocked first. Use DIR on all the directories under "B:\" and "LOGOS:".

Information in this section was contributed by Defender.

Hint: Agent On Board level: Defeating Agent:

When in the tower, and the Agent is shooting at you, quickly run down the left pillar and stand behind it. The helicopter should be at your back. Use your peek and shoot move to your left side. If you use a fast enough gun, you can kill the Agent in about three seconds. If you fail to kill him the first time, keep in mind he moves in this order: left, right, back. Stay behind the pillar and the your peek and shoot and you will not be hit.

Information in this section was contributed by webmazter.

Hint: Airport level: Take out helicopter:

During your battle with the helicopter as Ghost, use the following strategy. Focus Run across the room to where the wall starts to curve. Back up against the wall facing the away from the large glass window. Hold Auto Aim and when the SWAT starts to jump down through the window, use your Focus and dispatch them with the least amount of ammunition possible. Go back to where you were against the wall earlier and wait for the helicopter to pass over. When it does, it will shoot the wall. If you are in the correct location, it will not hit you. After you hear the bullets stop, run around the wall and the helicopter will be exposed without any protection. Use your Focus and dump at least a clip into it. Then, return to the wall and repeat the process. It only takes three to four times to take down the helicopter.

Information in this section was contributed by Jackal.

Playing as Ghost, and after you have just shot off the plane's tire, you will encounter the Agent chopper. Change your weapon from the M95 Sniper Rifle to the SG - 552. Immediately stand almost as far back as you can go from your current position, so that you are not too close to where the chopper will appear. The moment you see it, use Focus and fire at the same time. The chopper should take major damage, but will leave your health at a minimum of about 20% before backing off. It will then try to attack you from the right; turn about 90 degrees to your right and get ready to blast it with the remaining ammunition. Make sure you that you do not stay too far back, because your shots may have less chance of hitting. You may get killed here if your reflexes are not fast enough. Also, if you defeat the chopper you may be left with just 1% health, but this is enough to get you out of there, let you save your game, and continue the war to save Zion.

Information in this section was contributed by Morpheus.

An easy way to defeat both helicopters in The Airport is to drop weapons at the ticket counter just before you meet the first helicopter. Using Ghost, under the hard difficulty setting, you can hack and view the map for The Airport, which shows the code PNSRZ10. Use the "DROP" command with that code and get two M240 weapons at the ticket counter just before the first helicopter battle. Using an M240 takes about eight seconds to kill a helicopter. For the first helicopter, wait behind a wall for it to turn around after firing, then run out to unload on it. It should go down before it makes its way to the roof to drop cops through the window. For the second helicopter, hide behind the columns in the tower and use the "FOCUS" and "STRAFE" commands to shoot at it and still keep moving towards the opposite column. It should take about three times if you follow this method with the M240. The difficult part about using the M240 is remembering not to waste it in the time between the two helicopter battles.

Information in this section was contributed by SuperNester.

It is much easier to kill the first helicopter by allowing it to make its first pass. While it passes, prepare an automatic weapon. As soon as the shooting stops, press [Focus], get around the corner, and begin shooting the helicopter. Follow it all the way, You should get about three clips unloaded at the helicopter and will almost always kill it in its first pass. If done correctly, this will allow you to destroy the helicopter without a scratch. Remember to get away from the right side of the window when the helicopter begins to fall or the explosion will kill you.

Information in this section was contributed by Chris Chatham.

When you battle the Agent helicopter, quickly use the SSG-552 quickly. When the helicopter appears, shoot it as quickly as possible and he will die. Run down the stairs or you will also die. Note: This does not always work.

Information in this section was contributed by Alansor.

This strategy is easy, yet time consuming. Once the mission starts, use Focus and run to the wall opposite to you. Wait for the SWAT members to pop in from the roof. Make sure you have stun grenades and the machine gun. Having flash bangs is also recommended. Kill the SWAT members using Focus to avoid damage and steal their ammunition. To kill them, once they pop in throw a grenade at them, then mow them down with the machine gun. Then, hide behind the fountain and wait for the helicopter to pass. It will be shooting a high powered chain gun. It will soon turn around with its closed side to you and be vulnerable. Use Focus and shoot around the corner of the fountain. Leave one clip for the SWATs. The chopper will pass. Then, run to the wall again. Once again, SWATs will pop in and then you will have to repeat the process

Information in this section was contributed by FireBat335.

Hint: Answer The Phone level: Engage in early duel with an Agent:

Playing as Ghost on the city rooftops, after evading the many gaps and climbing the ladders, the Agent that burst through the door drops down to destroy you. If you choose to hide behind the left wall and attempt to fire off rounds from around the corner at this Agent, he will unsurprisingly dodge every bullet. If you Focus, you should be able to jump over the gap between you and the Agent, and will be able to engage in hand-to-hand combat. However, at this point it is extremely hard to win; so continue to jump across to your left. Fall down into the lower area. Now instead of taking the cop out and running up the stairs, dispatch the cop(s), but wait around long enough to see the Agent. If he fires at you, then Focus and bullet dodge to get close to him. You now have enough space to fully challenge this Agent without being closed in. Battling an Agent is more intense (and difficult) than taking on any groups of police or SWATs, because they can avoid all bullets and have shattering strength. You will have to Focus almost all of the time in order to knock him down, and inevitably you will soon find yourself on the brink of death. Run up the stairs and to the phone if low on health. Note: Although you cannot fully destroy the Agent, you can temporarily defeat one until it moves into another body. This would seem impossible, but there is a way. Going back to the point where you climb up the ladder and the Agent first drops down, instead of waiting for the Agent to land, climb up the ladder. Before you even see the Agent, start running and use your Focus to jump to the platform where the Agent lands. Still holding Focus, move behind his position where he lands. Begin to kick him, and as he is off guard, he is very unlikely to counter. If you kick him enough, you should be able to knock him off the edge of the "platform" and down the gap, causing the Agent to plummet to his death. Thus, you have temporarily defeated an Agent. Note: If you should ever face Agent Smith, you would be wise not to underestimate him, he is the most skilled Agent.

Information in this section was contributed by Morpheus.

Hint: Concourse level: Flash bangs:

At the beginning of the level as you go into the first terminal, go forward and two civilians will run out of a door and a policeman runs out of a gate. If you let the policeman get away, he will shut himself behind a gate. Kill him before he does this and a box of five flash bangs will appear. Walk over it to collect them.

Information in this section was contributed by FireBat335.

Hint: Freeway level: The Matrix Reloaded reference:

While playing the level as either Niobe or Ghost, you will pass under many bridges. A few minutes from the start of the level, you will pass under a particular bridge that appears to have a fire blazing on top of it. This is a reference to The Matrix Reloaded, when Morpheus sabotaged the vehicle the Twins were driving in, while on top of that very bridge. What you see in the game is the remaining aftermath.

Information in this section was contributed by Andy L..

Hint: Jackson In Stream 2 level: Kill Agent:

As Niobe, the Agent will start to chase you. The big tank of "Dangerous Gas" you run past can be shot. When the Agent passes it, shoot it. It will explode, and kill the Agent. Note: You may want to enable the "Invisible to enemies" and "Unlimited health" codes.

Information in this section was contributed by JMILLE67.

Hint: Monorail level: Playing with "Enemies cannot see you" code:

Go to the gate where the two men are pinned down by SWATs. Enter first person mode and pick-off all the SWATs. The two men will say, "We owe you a lot Ghost/Niobe", and the other/your gate will open. You can now complete the mission successfully.

Information in this section was contributed by B. Troelstra.

Hint: Vertigo level: Shortcut:

Proceed through the level as usual until you reach the part where the Agents drop out of the buildings and put you through a wooden floor. Instead of walking or jumping it, do a long Matrix jump over the gap next to it. If you make it the leap, follow the outer boards and do a big jump at the end to the windows. Once in the building, exit at the far window and you will be near the end of the level. By doing this, you will eliminate about 75% of the level.

Information in this section was contributed by Jonathan Willis.

Hint: Spark's Training Construct:

You start in a hallway full of doors. The doors never end. To find Spark's Training Construct go to the second red door you see on your right. Walk until you past the first red door, then you will see another red door Enter it. The other doors do not open.

Information in this section was contributed by Kevin Lewallen.

Once inside the "shooting range," you can participate in a test of skills. Press the red button and get ready. You will start out behind one of the tables and are told that you are caged in and have to fight. SWAT Agents will start running from the back of the room in your area. If they get up to the 10 ft. mark, youwill lose. Turn around, grab all the guns you can, and take them out. If you get more than twenty, it unlocks the other red door in the hallway. This is where you can engage in hand to hand combat with a never-ending supply of SWAT. This a very good opportunity to harness your fighting skills and find new moves.

Information in this section was contributed by Jeff Wilkinson.

In the shooting range in Sparks' Training Construct, look at the hanging targets in first person view. Shoot them until your green crosshairs turn red. Do this to all the targets to open up the other training mode in the same room. You will now be able to push the button on the right. In this mode, you try to shoot the floor out from under people walking across platforms. You will fail if they make it to the other side.

Information in this section was contributed by Zach Pitts.

You can only open the red doors. In the beginning only one will be open. Press the red button on the far wall and you will appear before a table. Collect the guns behind you and stop the SWAT members before they reach the 10 foot mark. Note: Use the sniper rifle, and if they get too close, try the shotgun. Shoot the floor of the runners, and when the walkers approach the door quickly shoot them or their floors. Then, work your way across the top row. Score above twenty and the next door and the green button will be available. The green button will set you between you between the tables, and unable to move. With your sniper rifle, shoot the floor beneath them. They will earn you a point, but do not let them reach the doors. After twenty points you can unlock the elevator doors near next to the warehouse in the next red door. In here you will find a red and green button. Push the red button to try and kill twenty people. Note: Use the unlimited focus here. The green button will now be accessible. Knock as many people as you can off the platform within three minutes. Note: Kick them off for as long as you can, and when you engage combat mode throw them off the edge.

Information in this section was contributed by The Man.

Hint: Chat with Spark:

If you activated the "TRINITY" folder, type HANDSHAKE.EXE and press Enter. You will see a message from Spark. Type anything and press Enter. He will say that you sent him a file to download with a trojan virus. He will then say that he was playing. He will tell you something about you having access to his computer. Access the "DIR: folder and go to "LOGOS:". Go to your command list and select "EMP: in what he gave you. He will say that he was just kidding and will give you a gift in the loading screen. When he is done, you will hear a message from Neo. He will then say goodbye and shutdown the computer for you.

Information in this section was contributed by Alan.

Hint: Niobe walks off building:

Successfully complete the game as Ghost, then enable the "Unlimited health" and "Unlimited ammunition" codes. Play the chase levels where many Agent Smiths are chasing you. Get to the point where you get the grenade launcher. Use the grenade launcher to take out the Agent Smiths. This requires about two to three hits from the grenade launcher. Continue until the last part just before the final sequence in the Matrix before you get on the platform and kill the Agent duplicates. Look directly ahead at the top of the balcony. You can see Niobe walking into the mini pillars. If you kill her, you will die even with the "Unlimited health" code. Fire the grenade launcher at her, and she should climb up the fencing and walk off the building completely.

Information in this section was contributed by Gazzaronie3.

Hint: Defeating Agent Smith:

It is possible to take down Agent Smith without a wall kick, even if temporarily. First, scoot back so he does not throw you, then equip any gun and fire. At the same time, go into Focus and while he is dodging the bullets you just fired, run in then punch or kick him until he goes down. Kicks are recommended because they are more powerful. Then, get out of there while still using Focus. When you are out of harms way, let off the Focus. Note: Doing this in cramped spaces such as hallways is not recommended unless absolutely necessary.

Information in this section was contributed by rconti1.

Hint: Defeating Agents:

In certain levels you have grenades or grenade launchers. Three launched at far range or one at close range will kill them. If they do not die, pull out a gun. When the auto aim is red, it indicates near death; you can easily take them in hand to hand combat. Sometimes sparking objects are nearby. Knock them into it and will die.

Information in this section was contributed by Cody Stines.

On the level where the Agents chase you up the stairs and onto the rooftops, you can kill them. Before entering the levels, make sure you have enabled the "Unlimited ammunition", "Unlimited health", and "All weapons" codes.. At the beginning of the level, cycle through your weapons and select the grenade launcher. As soon as an Agent runs after you, shoot him three times with the grenade launcher. Wait until the smoke clears and they will be dead.

Information in this section was contributed by Steven.

This trick works best if you are Ghost. In any level that has an Agent and you are or can get to a roof, go up to the Agent. He may kick or punch you back; watch the ledges. Hit him once or twice so that the camera pans to the side. Walk up to him, punch him, then do a Focus Kick (without pressing a direction). The agent will fly back. While he is on the ground press [Punch], [Punch], [Focus] + [Back] + [Punch]. This will do an uppercut, sending him flying. Once he is in the air, press [Kick] and Ghost will do a flying kick, sending the Agent soaring across the room. If you are on a roof, do this to send him flying over the edge, where he dies on impact.

Information in this section was contributed by Nemesi24.

Enable the "Unlimited ammunition" code and obtain the GP gun (which takes the oxygen out the air). It can kill an Agent.

Information in this section was contributed by sheldon smith.

The first time you face an Agent, run. Towards the end of the pursuit, the Agent drops directly in front of you. Note that there is is a gap in the building between you and him. Focus and make the jump. Then, while he still getting up from the fall, run behind him with your back close to the wall and do a kick off the wall. He will fly into the gap, and get killed.

Information in this section was contributed by TurdFergusen423.

Hint: Defeating Sephere:

Let him strike first, and stay defensive. After this, lay it on him then back off and repeat.

Information in this section was contributed by webmazter.

Hint: Game trailer:

Allow the game to idle at the main menu. It will eventually play the preview trailer that was used to promote the game through the website.

Information in this section was contributed by Andy L..

Hint: Alternate ending sequence:

As Ghost, when you have to fight the man to see the oracle, you are supposed to lose. After you complete the game, go back and load that level. You can defeat him to get an alternate game ending.

Information in this section was contributed by D_Smith05.

Hint: Flashlight:

You may have trouble grabbing the flashlightm which is actually a MP5 icon. To get it, take out your MP5 and waste its ammunition so that the gun is no longer in the inventory. The same goes for MP5 pistols. Once this is done, you can pick up the flashlight/MP5. Equip it to turn on the flashlight.

Information in this section was contributed by Assassin X.

Hint: Powerade:

Approach a Powerade vending machine and press [Action] near the buttons on the machine. A Powerade will pop out.

Information in this section was contributed by mookler.

In the Nuclear Plant level where you get the UMP, look at the wall just before you go up to the tower to find a Powerade vending machine.

Information in this section was contributed by The Pupster.

Hint: Running on walls:

Press [Focus] while you are close to a wall. If done correctly, this should make your character run against the wall, then eventually do a cartwheel off it.

Information in this section was contributed by WIsk8er12.

Hint: Dodging bullets:

When you are in a close area, Focus and do a wall run. Then, press [Jump] and move your character to the other wall. Next, do another wall run then press [Jump]. You should still be in Matrix mode. If done correctly, you will be able to dodge a lot of bullets.

Information in this section was contributed by Richard Prestel.

Hint: Ending sequence:

Successfully complete the game under any difficulty setting. The ending sequence includes what appears to be a trailer for The Matrix Revolution, the sequel to The Matrix Reloaded.

Information in this section was contributed by Josh M.

- Source: About.com

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